The rooms of two players are connected by rails with trolleys. Pick up the two yellow fish like plant we planted earlier and next to them plant the blue plant with mushroom tentacles and also plant the purple squid plant which to grow we have to use the purple fluorescent liquid so use that. We Were Here Together - PCGamingWiki The player on the street should pull the lever with the number 7 on both tanks. Click. In the middle of this area, there will be a staircase with a white lever at the top. Every other rung on the ladder has a symbol and above the well is a compass with each symbol also having a direction. Place the frozen valve on top of the hob above the stove to de-ice it. 2023 Valve Corporation. To go further, one of you needs to take a candle from the table and go down. However if you play as the librarian and you pull the lever on the second floor it brings the chandelier which you can then jump onto and it will slowly . P1 goes to the blue lever. Go to the kegs (barrels) and take 3 yellow cups of liquid. At first, one player can find 4 objects in his room to collect. Traduzione di "per un week end: credi" in inglese - Reverso Context Recipe for DisastersCreated the pesticide. We Were Here Together Review - GameSpew Go downstairs and pull the blue lever on the wall opposite of you (it should be in plain view from the stairs). Is there a damn bug that is going around so you CANT finish this puzzle or something? Now we have to find the five valves and place them in the correct place each valve has a shape in the center which will correspond to which door it can be used on. I would recommend sending a photo over a messenger app to speed this up. Player 1 will press the right button and a radio frequency in blue will appear on their monitor, they now must describe the wave to Player 2 to match the radio pattern by increasing/decreasing the radio-wave size and frequency by using the four arrow buttons in the radio room. The player on the left side goes to the elevator with the mark and rises to the very top and through the roof of the elevator with the pickaxe goes to the elevator with the dinosaur skull. In the middle of the hall there will be a button that will rotate all knights 90 degrees. Now mix the two headed plant one (PO) with yellow vial with a blue carrot (AM) giving us PF. P1 pulls the lever and steps on the platform near the first gate for its part. We Were Here merch store is live! In the third space place the straight pipe to connect left and right. PEASANT: You must direct Lord to move the knight towards the other soldiers on the board protecting the castle. You also have the option to opt-out of these cookies. Place all 4 at the same position as in the other room. If you save it for the third run and beat the game without mistakes or dying on Run 2, Run 3 will only have to be up until the Dungeon. We Were Here Together __bilibili Full video walkthrough with commentary I made for easing the completion: Before we start, I'm going to quickly explain the format of this written guide. Top dial is straight, the second dial is also straight and third dial is all the way left, finally press the button.
community members have thanked the author. Room #1 Puzzle #1 Objective: Solve the cylinder puzzle on Peasant's side, twice. There are currently four games in the series: We Were Here (free on Steam), We Were Here Too, We Were Here Together, and of course We Were Here Forever! Move the White Queen (same white piece as last, the tallest piece in front of the row of pawns) and move it across the board 4 spaces to take a black pawn. Both players unlock for completing chapter 2. We Were Here Too [GOOD ENDING / WALKTHROUGH] - Steam Community We need a dual-slot. We Were Here Together - Walkthrough: Chapter 1 & Chapter 2 Solution P1 goes into the passage to the left, and N2 closes it by pulling the red lever on the right. Working together with a partner, you must solve puzzles via careful observation and smart communication. This will triangulate the position of the SOS signal. chapter 6 strange encounters..did the walkthrough on it just to pass but not understanding how that puzzle works, strange encounters didnt work, got stuck on a puzzle that needed two single yellow when i only had one and couldnt progress any further seriously need advice here, If this can help anyone: For this chapter we will have to solve six quick puzzles to pick up six books which we need to write a password. Interact with it to pick it up and begin the first puzzle. We Were Here Together #1. Walk through a door on either side to gain access to the stage. To go further, one of you needs to take a candle from the table and go down. The left lever moves the left/right and the right lever up/down. Here are the recipes from another player's room: In the other room can you find all the equipment. Both players now need to head to the room with the map in it. At the end of chapter 10, Player 2 has the option to sacrifice themselves or Player 1. In this puzzle, one of the players builds a bridge through the mechanism in the cave, and the other steps on it. Walk under the blue gate and down the stairs, turn right and pull the green lever. Full list of all 22 We Were Here Together achievements worth 1,000 gamerscore. Head right and place OL into the machine. So one of you stay on top, the other go down in the house. If you activate the valve, water flows in and the stairs on the side turn. If you believe your item has been removed by mistake, please contact, This item is incompatible with We Were Here Together. However as a few people have pointed out the game teases of an alternative ending by asking if there was another way. LIGHTSWITCHES locations are still a WORK IN PROGRESS but they should be easy to locate once all the puzzles have been solved. Please refer to Reflection for more information. You have to go on elevator when it goes up. Player 2 get of the lift and go to the mine cart lift, press up twice. When done correctly, you will both earn your respective roles' achievements. We need to input 6 L of fuel into our vehicle so hit the lever labelled 7 on both of the vats. Below is the key for each combination: Carefully proceed through the puzzle, following the given path, and when you step off the last tile the door at the end of the room will open. Please refer to Water you waiting for for more information. With these buttons, he must build that wave, which the player on top of it is shown in a different color. My dad -- we lived in a three bedroom house and as things were being -- suburbia was being filled in with new developments. Having entered the cave,activate the lever on the left in order for the mechanism to work. Here are the recipes from another player's room: In the other room can you find all the equipment. Perfect Match: Are Chloe Veitch and Shayne Jansen still together? There will be a riddle with electric wires. Place the yellow runner bean plant and orange bucket pull lever to get the white liquid in a bottle pick it up. The answer key for this puzzle will be below. These are necessary to the installation because it will be necessary to transmit flames of a certain color. After completing the task, one picture on the stairs will open. DO NOT TURN THE VALVE JUST YET AS THIS STARTS THE PUZZLE. In "1 floor" above elevator is lever. Player 1 pick up the three liquids, remove the old plants with the trowel. There are 8 different radio settings for the outside station. One of you will have to stand on the plate to open the gate, while the other leaves. Head to the right and use the amber switch on the wall. First, for both rooms, look arround and collect 4 pieces of pipe. We Were Here Together is a co-op indie puzzle game about two people stuck in the arctic who come across a suspicious looking castle and need to figure out puzzles together in order to. Another picks up these items and uses them for their intended purpose. This website uses cookies to improve your experience. We were here together|!. Player 1 can now move onto the next section of the bridge which has two small staircases. These are necessary to the installation because it will be necessary to transmit flames of a certain color. Turn off the yellow switch and leave the blue switch on. All rights reserved. P1 goes down the corridor to the right to the next platform through the blue gate (P2 is still at the lever and can turn it) turns the platform counterclockwise passing to the yellow lever and activate. Both Players press to hold the lever down. It's pretty simple. Both players should head down the linear path until they reach lifts. Plus it's creepy. On the pedestal near the stairs there is a spherical purple device, it glows when the first player approaches certain crystals. Player 1 Continue along and go down some steps on the right immediately on the floor on the left is a pipe. The first player must place the collected pictures in the indicated places. Turn right and go up the stairs when you reach the top of the stairs turn left into the room. Wait for instructions from the Explorer. Unlocked by Player 1 for completing Chapter 8. Take the second right, which should be at a staircase heading down into the room with the blue lever. Player 1 collect a globe, record player, wooden box and an egg timer these are found in random positions. PA = pristaxiofilexorate (yellow fruits) You can only move one curtain at once. There is a pressure plate and a gate ahead. As the Explorer, head through the open door to see a panel of 6 cranks. All rights reserved. Each player start in different locations, each of which has the image of a chessboard. Once there the players must use the two levers to input the coordinates onto the map. One device with two slots and the other with three. Valve 1 (square) is right in front and slightly to the right of player 1 as he left his bedroom. Once done click on the door of the vehicle to get in, player 1 head back to the garage and also click on the door to get in. From the posters in Player 1s room we learn that book 10 is B3 on the grid and 8 is E1. These cookies do not store any personal information. Two players are trapped inside an abandoned castle, with Player One confined to . Turn off the yellow lever and turn on the blue. The player who placed the weapons do the following. The second player should tell what candles they have on. Player 1 use the turnstile go forward and right to the next turnstile. Finally pull the switch on the console. Head back to the rack and pick up another blue bottle with the blue plant (DL) and place it into the splitter on the left. We had four kids and a grandpop living with us. ReflectionSolve the puzzles of the Head Priest. Whilst the solutions are fresh in your memory replay the final chapter this time Player 2 sacrifices themselves. Head right to the mixer put in the PL vial and the blue bottle with the blue plant (DL) and press the button to get a blue vial (OL). ZYM35. OL = oxyluoroborate (potato with eyes) Vi allego anche il collegamento alla recensione. The goal is to find. One puts objects in a trolley and presses a lever. Finally free, but the next puzzle is not far away. For this playthrough we are sacrificing the other player. We were here together| . We made" The second player will have poles there that are wired. We Were Here Together Total Mayhem Games Action & adventure Other Puzzle & trivia TEEN Violence Users Interact Online multiplayer on console requires Xbox subscription (sold separately). Player 1 unlocks Grand OrdersPlayer 2 unlocks Cardinal Correction and We Were Here. It requires both players to have a working PC-compatible microphone and an internet connection. We have both traded places, send pictures and videos to each other, and still NOTHING. We Were Here Forever! You see a lot of levers to open different gates. Now. They are combined. Read more about it in the, There are no more reviews that match the filters set above, Adjust the filters above to see other reviews. Player 1 leave the lift and head down the stairs, get in the mine cart lift and press go up four times. All rights reserved. And finally pick up the blue and blue fuse and place it on the coil at the back and to the right of the door. Now pick up the blue and nothing fuse and take it to the left of the previous coil. Its off by one point. Player 1: Head back on top of the building and to the antenna monitors. Before doing anything though, find your partner and add them as a friend. One player has a board with a table (screen below), on which you need to create a stone, and entries around which the components are shown and named. The only thing you see is a big abyss and the beginning of a bridge. The player on the left lifts the elevator with dynamite, lowering the right. The symbols below indicate the types of pipes and their location in the slots. Once player 2 has the first solution ready Player 1 can turn the valve to begin the puzzle. . In the hallway, follow along the right wall, going around the corner. Both players leave your rooms and follow the instructions in the short tutorial. In this chapter, you both find yourself in rooms that are similar to each other, but there are significant differences. The next puzzle is timed, but it's more than enough time to finish the puzzle before death. And hit the switch again. Lord: There is a sewer with the symbols behind them, glowing red. Universe -> Stars -> Comet -> Eclipse -> Moon -> Sun. Now player 1 needs to head outside and through the wooden gate. Exit out the lift and head right all the way to the dinosaur skull lift. The left lever moves the left/right and the right lever up/down. Once completed you will find a book in a chest upstairs in the corner. Player 2 head back to where the red switch is and wait by the closed blue gate. Below is the key for this puzzle. :Dhttps://www.patreon.com/KatFTWynn~Click here if you want to donate anything X3https://streamelements.com/katftwynn/tip~SOCIALS~Follow me on Twitter! Still as Player 2, head along the short path to the pickaxe lift. This small maze has gates of 3 colors (Blue, Green, and Red) with corresponding levers. You missed quite a few lightswitches. Go out of your room and find your friend. This item has been removed from the community because it violates Steam Community & Content Guidelines. Move the left White Bishop (back row of pieces, 3rd from the left) diagonally to the right three spaces. As the Librarian, there will be a trapdoor in the back of the stage (behind the props) that will open. We just figured out what might be the logic behind the chapter 10 first puzzle: the knights in the hall and the knights in the corridors must be placed in the same positions based on where the banners are, i.e. Lowers it 1 time. We Were Here on Steam Place the yellow fish head and the plant with three long grapes in the mixer and pull the lever to get the red liquid in a bottle pick it up. Player 1 still in the dynamite lift press go up one level. The player on the roof must select the frequency at which a line of a different color will be displayed on the screen.