The Monitor Mcallen, Tx Obituaries, Articles E

A bunch of the missions and HAs are actually really fun too if done once or twice. Pretty good for running if you botch pulls. i.e. You get to experience every bit of content across 110 levels, hundreds of zones, and 24 expansions. It's one of the two expansions that made me quit EQ for any length of time. They tank for you, heal for you, or dps for you. I updated that page so that it has a link to almost every single EQ guide I have written; laid out for you by expansion & easily navigateable with Ctrl + F. It'll provide a better alternative to people who just want information about a specific zone rather than a leveling guide. Katta Castrum: The Deluge (Guild Hall, TP using Drowned Katta Castrum Powerstone) - The elementals that are found in this zone now are pretty easy to kill. You can push to 86-87 here by going into the west corridors, but the exp falls off a cliff at 83. If you've made it this far without a guild, then maybe it's time to look for a real guild with people in it. WARNING: 'Hatching a Plan' mission next to PoK standalone bank has been nerfed into uselessness. From level 1-100 and from Luclin to Call of the Forsaken, all AA's but crafting are given to you for free. This is a guide dedicated to leveling your character automatically while either fully AFK or partially AFK. A: Where it shows your vitals aka Health, Mana, Energy. Not game breaking to say the least. It's very very easy to do, easily completed solo by all classes. (On Test Server, these free additional accounts come with Gold subscription status versus the Silver status on a Live server.) For a quick fix, try switching to a different email address and verifying that (you can switch your email back afterwords.) Usually you can kill 5 or more mobs in the 15 minutes it takes between Upkeep's. BEST (90-96): Valley of Lunanyn (Guild Hall>Buy Chunk of Argathian Steel>TP to Argath, Bastion of Illdaera>Valley of Lunanyn) - I sincerely hate that this is still true, but the Valley is still hard to beat in this range mostly because of the unique way the zone is setup. Q: I'm the puller for my group but my merc won't stop attacking it when its all the way out in the middle of no where. Pick one of the two camps and go nuts. The area is populated by honored citizens, exalted citizens, respected morticians, and dutiful cleaners. Once level 4-5, go over the bridge to the north and kill young pumas, bears, and more drakes. You'll usually be fine pulling 1 or 2 Whites or above, any more and the merc has a small chance of running. Currently, most returning players are forced to molo (solo with a merc) from level 1 to 80+. The mobs hit very hard and you can get overwhelmed very quickly. Theres an important point to be made about this guide and why its successful. A: When you shroud the mercenary is suspended, when you have enough money to pay for the mercenary you may unsuspend him. Is it really AFK XP if the only people gaining any experience are the mercs that are doing the work? Worth about half a level in that range. At 40 move into the second courtyard area and keep clearing northward. South of the citadel are the drachnid tunnels. In the event Trakkanon is up, he will probably eat your face, so stay out of his room if he is until that friendly farmer shows up to farm him. They are all undead. ALTERNATIVE: 8-20 Kurn's Tower (Crescent Reach>Blightfire Moors>Plane of Knowledge>Field of Bone>Kurns) - I really like leveling here with paladins, clerics, necros, and SKs. You should be able to clear through here without too much hastle. Most of these zones are hotzones and no matter which set of zones is up at the time, one of them will be a hot zone. Spend 48-52 in the area around where you zone in and the northern areas of the zone. The amount of experience you get varies upon level, but I know in the level 100 range, you get around 8-10% of a level per completion, as well at 1-2% for kills. Q: What level do Mercs start charging me money? Note: This guide is based primarily on the Hot Zone Wall of Slaughter. Erillion, City of Bronze (95-100)(Guild Hall, Buy a Stone of the Shard's Fall>TP to Shard's Landing>Erillion) - This place is pretty easy and is the easiest option here by far. The run isn't terrible, but all of the SoV outdoor zones are enormous so it's further than it looks. ALTERNATIVES (48-62): 46-58 Old Sebilis (From City of Mist>Emerald Jungle>Trakkanon's Teeth>Old Sebilis) - How much range you get out of this zone is dependent on if it's a hot zone or not IMO. Ignore the giant black golem and Nortlav and head up the stone tunnel killing gargoyles and golems until you get to the castle full of gargoyles and ghosts. Just pick that one and level there. At that point start pushing through the shopkeepers to the south or go up the ramp to kill the masters and grandmasters. This area is great if you're a paladin as you can slay the undead and stun out the worst of the damage from the Erudite necromancers. Not much changes between 'minor' expansions in each leveling guide and you'll notice that the biggest change between leveling guides is Seeds of Destruction. I strongly recommend you choose a guide from this list though as these will be the guides I will continue to roll out updates to as time goes on. Otherwise, kill puslings and bubonians. In this Project 1999 EQ video I show a 6 minute spawn camp that can take you all the way to level 60! Entire house is pretty much open at 26. Classes with undead slaying/controlling spells can crush this place even harder and faster and thanks to that can really increase this zones effectiveness. The final camp here I am aware of is back inside the castle area on the way to the back of the zone. The shades there are the highest level normal mobs in the zone. All of the nameds are completely unlinked from the other mobs. There is a stupid questline that autostarts the first time you go into the zone. The North Camp is the second camp when you reach level 77. BEST : Plane of Fire (62-68(72))(PoK>PoTranq>Plane of Fire) - Grab yourself a levitate and float your way into the first city area of Plane of Fire. There are some high level mobs there for the Berserker epic 2.0. Set Active: Set the current stance you have selected, Set Owner: Set your current target to your Mercs new owner, Info: Gives you the information about your merc. EverQuest Leveling Guide - Fastest Leveling Zones in EQ 2022 NOTE: IF THE FABLED CREATURES ARE UP, DO NOT ATTACK THE BLACK REAVER. Just be careful as sometimes this zone is level boosted for Hardcore Heritage. At 6-7 go into the middle cave and kill pumas. These are also really nice for Rangers to headshot since they are rootable and don't summon. AFK/Mercenary Leveling Guide for Everquest Levels 1-85 This is a guide dedicated to leveling your character automatically while either fully AFK or partially AFK. It gives you access to Journeyman mercs and probably over 10k AAs at this point in Auto-Granted AAs. Moving on, on the right hand side it will show you his Race, Type, Confidence and Proficiency. BEST (84-92): The Grounds/Erudin Burning (PoK>Feerott, the Dream>House of Thule, Lower>The Grounds/Erudin Burning) - I love both of these zones. At 77 take the quest Reducing the Threat - Wereorcs and head a little northwest toward the Hills of Shade zoneline. Special mercenaries are unlocked via other means, usually involving an expenditure of real money. Healer mercs also have a few extra perks, what I mean by this is rezzing and buffing! Grouping is still one of the best ways to get experience, but the mercs help you when you can't find a group. (Using ISBoxer is useful to this; please reference my other guide for info) It doesnt matter what the composition is of your 3 box team. These will take you to 67-70ish, though only paladins should really try and go to 70 here via swarming. Level 5 Unlocked AA: Origin. Kill everything. Fewer mobs for AA/Exp grinding but still very nice and slightly easier for a small group. The merc will cast a rez (When out of combat) to anyone in your group who is dead. Yeah that is no where near as good as it used to be. Do her missions as well. If you have access to it, the TBM Crypt-Hunter gear is comparable to every expansions group gear until 105 and you can upgrade it with augments so that it levels with you in 5 level blocks. It slows down a lot after 46 but is worth sticking out. You will be teleported to Ethernere Tainted West Karana and now attuned to the Dead Hills. Just want to provide some info that isn't multiple years old. A lot of factors can go into a group or solo play. The easiest armor sets to get will probably be the sets from Hardcore Heritage. I've done it in as fast as 30 minutes before. /autoskill allows you to toggle combat skills to automatically active while attacking (formerly unlocked at 61). Ive left a trio of toons in the tutorial afk, not for the sole purpose of xpin, but I had something come up and left the keyboard. One or two nameds are easily accessed from here. You will be doing these three HAs on a loop for a while. The old school Journeyman Rank 5 mercenary questline takes place here if you want to do it. In both places, just clear the zone. Q: Can I bring my merc on a LDoN or my guilds CoA raid? Your merc will balance his abilities in defending and attacking the enemies pulled to him. Everquest, Everquest Leveling Guides Since leveling speed in Everquest is determined by Hotzones, which changes every now and then it's hard to find a leveling guide for Everquest. Join or Create a guild, enter your guild hall from the guild lobby off PoK, find Zeflmin Werlikanin, buy a Fulligan Soulstone of Innoruk and give it to him. They like to run, so bring a snare. Fortress itself is a very popular zone for Damage Shield leveling due to the density and fast respawn times, so there is a pretty good chance that a high level player will be here doing that for box toons or guildies. I typically use them around 55-70 when your merc starts running out of steam but before you really pick up major power boosts. He will eventually spawn a named which will very likely take you 30 minutes to kill, but isn't really hard otherwise. Korascian Warrens(82-87)(PoK>Talk to Herald of Druzzil Ro to TP to Plane of Time>Walk around the pillar and click on glowy portal to The Void>Toskirakk>Korascian Warrens) - I used to enjoy leveling here quite a bit. Zone Leveling Guide | EQProgression - Everquest TLP Guides It will have HP, Mana, and Endurance on par with characters that do not have the gear to acquire rank 2 spells and abilities. It does require player crafted items that may be harder to find, but not much harder I think. I normally just wander here, murdering the Cthulian nightmares that abound. Everquest Mercenary Guide - Almarsguides As an alternative around 73, you can kill the pixies around the guild hall port in. And no, fire pet is not the best dps pet in classic, it's water (and no, it's nuke is not stronger than the water pet's one . Once you reach the wasps that are over there, start killing the wasps. To top it all off, it's also a hot zone!! This or a rogue are the only ways to proceed and get access to the high level mobs on the second floor. Sad really. They can take a long time, but with a little research and experience you can get the times down on her missions as well. There are two main camps that youll use. BEST (68-78): Dragonscale Hills (68-78)(PoK>Steamfont Mountains>Dragonscale Hills) - SEE NOTE ON MERCENARIES BELOW FOR WAYS TO BOOST THEIR EFFECTIVENESS A LITTLE. Coming from The Mines, start killing gnolls until 12. Make sure you break the room and kill the first wave of mobs slowly. Next Last. Killing mass numbers of light blue mobs is particularly easy with this merc setup and a player toon. Q: If the Mercenary dies do I have to buy another one? It works for some people and if you get in a good rhythm you can knock out quests really quick. Second I want to point out that while boxing isn't a must, and subbing isn't a must, it makes this game exponentially easier. Murder the "of Fire" mobs from 65 to 68. You also must be out of combat. By the time you reach 110 you should be able to clear all of those with a good group by the time the first one is available. All the living creatures run, so you might be in trouble without a root or snare. Find something else. Stay at the entrance until you get to 80, then you can push into the north pathway. When it isn't, it's a nice place for a change of pace, but I think exp is better elsewhere. The only issue there is you need to be capable of farming Remnants of Tranquility from TBM missions and HAs. Then it starts to slow down. You can actually come here about 60-61 and kill in the area around the zone in/out. Coming from The Mines, start killing gnolls until 12. It's a very good zone with lots of low HP mobs, but it is definitely the best for Clerics and Paladins. If you need to learn more about your class, see our Class Guides for builds and info. http://www.almostgaming.com/everquest/afkmercenary-leveling-guide-for-eq1. Recently, the daily adventures have been moved to Plane of Knowledge and are received from Clayton Teek. You can do 2 pathings in this patch (13.1B): He made a name for himself with his amazing storytelling and music all featured in his videos of his train-hopping travels across North America. There is a fortress full of soldier type Alerans. You dont really explain where things are/how to get there. Once you get there, it's party time. Lots of nameds spawn here, so be careful if you don't have a good group or a good box team. Don't know how popular that still is, but it's still not hard to get anything done. The mobs here are level 67. I don't like them and only do them if guildmates beg me to. Gaesigs and Heligs on the water side come to mind on this. EverQuest Leveling Zones for Each Level Reaching higher levels can be determined by your zone, so let's start from the beginning with zones 1-10. You can get a little more life out of the zone by acquiring one of the temporary keys that let you teleport up to Grieg's spawn point. You must log in or register to reply here. Click it. A FABLED VERSION OF THE NAMED WILL EVENTUALLY APPEAR AND ROFLSTOMP YOU SINCE HE WILL BE AROUND LEVEL 75. At around 91, head to the southern portion of the zone and start killing critters and ghosts. If water and earth are camped because this zone is a hotzone sometimes, then run to the back of each wing and take the teleporter down to the bees. Cooling Chamber does have a lot of undead in it for Paladins and Clerics. With a group of three actual players though, you can steamroll this place for GOBS of experience. EQ Resource - The Resource for your EverQuest needs How do I fix this? A NOTE ON GEAR: If you do not go through the Mines and get your tutorial set, I recommend spending any money you can get your hands on for some Simple or Rough Defiant gear. In other words that means all those levels that you can't find groups, you can use him for. A: Yes they do! A single heroic 85 is all that is really needed to roll over the content though, which shouldn't be hard to find on any server you're on. WHY PLAY LIVE? There are two main camps that you'll use. At 8-9 go to the last cave that is next to the little paddle thing on the lake and kill bears. Lots of good loot and the spider camp and kobold village are pretty easy. It'll give an Undead oriented hunting guide. Purchasing a Mercenary Mercenaries can be hired from various Guardians in the Plane of Knowledge as well as from NPCs in starting cities. That is a great point. IF YOU'RE BRAND NEW OR VERY CASUAL: 1-10 Mines of Gloomingdeep (You start the game here) - This is the tutorial area. Considering how easy it is to level on live these days, just paying for one month while you level to 110 is plenty. You can follow it for some exp or ignore it like most people do and just fight out of the prison and then wander the zone killing everything. This is due to the way parties divide up exp. So I will fix that. I hope this just expands on his already awesome work. Not really a particular place to camp in the zone, though the area outside with the warbeasts or over on the side of Rubek Oseka would be ok (provided you can deal with underwater combat). Fun times. Talk to Marla Gaslow. Try and kill at least one Captain of the Guard. Q: Mercs sound great, but I'm just coming back to the game and they sound expensive. Commands - EQWiki When the mob starts to run, you want enough space for your merc team to finalize the kill before aggroing the mobs across the hall in the other room. Playing live has a few benefits. Also stay away from the center bottom left of the zone. Two paid accounts gives you a tank and healer you don't every really have to pay attention to. The respawn rate is also ludicrously high. A: You must be carrying the plat on you in order to pay your merc. As of the Terror of Luclin expansion, the best mercenary equipment is "Vigilant", which is obtained in The Burning Lands zones. This is a short guide addressing the need of returning players. If you're looking for the old information that used to be on this page you'll find those guides along with all my other EQ content here. ). As soon as you hit 85, do this questline. A second thing to do would be to spend 10 dollars on Daybreak Cash. For example say you shrouded to level 10 Your mercenary will be free again. You can manage your merc's appearance clothing via your persona window. Once you zone in there is a monster bridge. They don't hit excessively hard and are very good exp from 68-74. You can get yourself a mercenary for free to help in your leveling. Sul Vius, Demiplane of Life - Inside Demiplane of Life, if you head down into the bottom right corner is an area filled with crypts. The sarnak forts have three named's and sometimes the Ancient Denmother that is spawned for the Honed Wurmslayer quest wanders by if someone spawns her and doesnt kill her, especially around the southern fort. Go in all the buildings. Dulak's Harbor (35-43)(PoK>Gulf of Gunthak>Dulak's) - You can go higher than this by killing cultists and stuff in the tunnels of the zone, but I think the best thing about this place is the mob density for lower levels. All EverQuest servers, and all website pages and services, will be taken offline for scheduled extended maintenance and game updates on Wednesday, February 15, 2023 at 6:00 a.m. PST*. He is a raid target. The difficulty comes in finding a safe spot to set up camp, thanks to terrible pathing and wandering mobs. The ramps leading down into each area of The Grounds are great camp spots and there are halls and nooks of the various buildings in Erudin Burning that you can set up in without much fuss. You should easily average about 25% of an AA for each of the light blue mobs while at the South or North Camp. Suspend/Revive/Unsuspend: Suspend will temporarily get rid of this mercenary. Erudin has some mobs that aren't kill on sight, so try not to kill them. If you're a returning player you can find Mercenary Liaison's in PoK. It's still confusing, you slipslide everywhere, mobs are invisible, pathing is terrible, and you get vertical aggro. Air sucks for dps and tanking in classic, can be useful in groups against casters, in Lower Guk for example. When you suspend a merc you must wait 5 minutes to bring him back into the world. Mercenaries - Fanra's EverQuest Wiki The first vendor is level 75, and each vendor after that is available every 5 levels. These Mercenaries are much more weak than a Journeyman Mercenary however I guess one plus is they cost a lot less every 15 minutes! If you still need to eat up more time, head back to ETWK via the black portal and go to the camp where you buy gear. You will need invisibility, levitation, or balls of steel. When you come back Re-summon him and he will be your level again. There is a sparkly pad to his left, which if you step on and wait will let you teleport to PoHate) - I dislike this place solo. For everyone else, exp kinda tapers off around 82. stobe the hobo death scene The temple is a pretty decent camp spot if you have to sit somewhere, though the wall of fire that obscures you view kinda sucks, and you can pull to a wall as well without much difficulty. 38-44 especially will come in a matter of hours. You can do 1-40 in about 12 hours of playing. Get a PL, swarm lower level content, do some HAs. You can conceivably go to 80, but it slows down and there is better exp to be had elsewhere. This is Tier 4 for Veil so things hit hard, but not that hard. Also see the alphabetical command list or emotes . I will endeavor to keep this guide as up to date as possible and will revise as I play through zones with different class combinations or get better advice. Buy the 950 Point Mount that provides levitation. Help Home A NOTE ON MERCENARIES AT 85: At 85, to assist players utilizing a Heroic Character (a character which is automatically leveled to 85 for you and given subpar but serviceable gear, a mount, and other goodies. I recommend you donate to him for his grinding guides as well. The mobs are around level 28-29, so it's a lot of exp for your level. A guide specifically for Clerics and Paladins is my next endeavor. When people return to EverQuest from an extended absence, they always ask wheres the best place to level and grind AAs. Up to about level 35 a red con gave me 10%-25% XP. The mob density gets much thicker in both places, so it can be dangerous. The south camp is the three rooms near the Nobles Causeway zone line. at 17 or if you came out here from CR at 18ish, a little south of the rats/snakes and kill gnolls. You do have to be careful if Hardcore Heritage is going on cause this zone could be boosted up into the 70s-80s range if the event is ongoing. Make me want to fire up the game again! Burn AE (On some): This stance causes your mercenary to focus primarily on damage with AE spells, Always assisting the main assist, Passive: Your merc will not attack anything. The center of the zone is all undead. It takes a little while to become familiar with the layout and the mission but the mobs are reasonably densely packed and don't run. They hit like Mack trucks but aren't very durable. Fifth, Daybreak gives you an option to accept some 25% experience potions instead of your monthly 500 Cash. You will need an invis item or supply of Cloudy Potions though as there are a lot of living creatures between you and the undead section of the zone. Fourth, never underestimate buffs. I have never played F2P so I can't tell you how to negotiate that. House of Thule, Lower Floors(80-85 W/GEAR IF SOLO OR BOX)(PoK>Feerott, the Dream>House of Thule) - The courtyard used to be one of the best grinding spots in the game. This zone is sometimes a hotzone. Kill the wereorcs. They are essential to following this guide. Press J to jump to the feed. Contents 1 Slot changes 2 Buying 3 Items 3.1 Call of the Forsaken 3.1.1 Chest 3.1.2 Head 3.1.3 Primary 3.1.4 Secondary Use mostly water pet in Classic era. Passive: Your merc will not attack or heal anything. The north camp is the three rooms near Muramite Proving Grounds. Q: How much better could a Mercenary possibly make leveling? They respawn pretty quick and are higher level than most of the zone, so better exp longer. At 45, start killing the spiders and gargoyles on the ground, then slowly work your way up. Your destination is the top right corner buildings, which contains a ton of animated hands. You should be able to walk out of here with a very serviceable weapon for your class, the majority of spells and abilities, and armor in almost every single slot. Rangers and rogues used to like to come Headshot/Assassinate grind here. This repop time is significantly faster than Doomfire, the Burning Lands (Plane of Fire) which is 36 minutes. Stay away from the air giants though. 46-67 Veksar (PoK>Firiona Vie>Lake of Ill Omen>Veksar) - If you're a paladin, you really should consider living here through these levels, as most everything is undead. All About Mercenaries | EverQuest All About Mercenaries Mercenaries are NPCs for hire that will aid adventurers in their heroic endeavors. They are a must going forward. If you have that key from earlier or a rogue to pick the lock, go inside that building. Lots of undead for your friendly neighborhood paladins as well. BEST: (14-18)-30 Blightfire Moors (Crescent Reach>Blightfire Moors) - If you came in at 14, kills snakes and rats that are between the CR zone line and the PoKnowledge book. The other room is basically in the exact same spot except on the left side of the map. I will edit that stuff in. You might not even need to spend 10 dollars, since DBG gives you 500 Daybreak Cash a month. Riftseeker's Sanctum(69-78)(Guild Hall>Buy Chipped Shard of Slaughter>TP to Wall of Slaughter>Muramite Proving Grounds>Riftseeker's) - The mobs here hit hard, have lots of HP, heal, and resist spells, but the experience is awesome. It is easy to get overwhelmed at lower levels, especially with the ratmen who frequent the middle of the zone. I believe the camp is called Library Camp commonly. The orcs hit a little harder and stun more and as you push back, there are higher level drakkin. This is a list of all the / type commands which can be used in Everquest. Let the mercenary do all the work for you. You essentially get all the levels while doing things you would do anyway. If you are an Everquest Free to Play player then you will be unable to select a Journeyman Mercenary. At 55-62 move to very center area of the zone and kill bigger shades and vampires. Each time I go back I wander for 5 minutes lost until I log again. They do not have much in the way of HP, but can hit hard. All leveling guides post SoD have a different format and are written for players leveling with Mercenaries. There is also a pair of undead graveyards here that can offer some decent exp in this range for Paladins, but the mob density is all that and you're better off in another zone. Healing mercs heal and tanking mercs tank pretty simplistic. Along the way, most players are going to need to grind a few thousand AAs in order to be effective at 80+ when playing their character.