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- Radiant conversation dialogue with Serana to start off a day's adventuring (this only occurs post-Dawnguard too, as during the Dawnguard questline there would be more important matters to tend to.). - Deleted unnecessary and old dialogue lines from previous iterations of the mod, - Added in missing script to activate Serana friendship timer. - More revoices of Laura Bailey radiant dialogue ("Can you turn me into a vampire?" - Addition of 1st Serana banter framework. - Coded in some Drinking Buddies content (disabled for now, as it's still very much a WIP), - Disabled old and buggy content from previous SDA versions, - Serana no longer talks to you about marriage anymore (vanilla conversation) if you've already married her. - The disclaimer message has been changed to a small notification on the top left of the screen. - Companions Quest commentary || However, it is also important to note that you SHOULD NOT do the "Silver Hand" quest (the ceremony where you become a werewolf) while any of these Dawnguard quests are currently active in your journal (Chasing Echoes, Beyond Death, Seeking Disclosure, Unseen Visions, Touching the Sky). You have been warned. Serana will no longer comment negatively about the Companions if you've told her you want to cure the Circle of their lycanthropy. Still, YMMV and I won't be responsible for any AI bugs/wonkiness with Serana. - Added a "LocTypeDungeon" condition for Serana's radiant love timer, so she won't be asking you for kisses in a dungeon anymore. Makes it so that Serana can snuggle next to the player if Campfire is installed. - Final Serana Romance quest to end Serana's Romance questline. Added a wig fix script- this should fix problems with Serana's hair wigs glitching out when using the SDA Outfit Feature, if she has a HDT wig equipped. - Initial patch release. There was on update on nexus so I'll post that here: from the MA "Important Announcement Regarding AE: Hey guys! Due to limited voice lines though, (even spliced) I can only do so much. - Camilla, Orgnar, and Delphine (considering she's still an innkeeper), - Why Serana speaks so casually for a royal vampire, - Serana asking the player questions about their character's goals in life (mainly for the player's role-playing), - Serana being reacquainted with the current world, - Tweaked conditions for some of Serana's radiant greets to occur after earlier on in the Dawnguard questline, - Some backend implementations to ensure Serana doesn't hum when the player is in dialogue with other NPCs (requires SKSE), - Fixed a problem with Serana's dialogue firing off in one of the Sorine scenes, - Added proper AI packages for Lisette and Taarie conversations. If you still want to experience it (with a mute Auri), you can type "setpapyrusquestvar SDA_FollowerBanter AuriBanter True" in the console. - Main Quest commentary from Diplomatic Immunity to Elder Knowledge. Serena Dialogue Add-on update Hey everyone! If Serana isn't close to you yet, you won't hear any MQ commentary at all. - Disabled more hello, goodbye, and combat lines. - Patch functionality was fixed- it should now do its thing properly. SDA will continue to work perfectly with your favorite Serana overhaul of choice. Upon initiating a short conversation with her (available during the Moth Priest hunt at the earliest) Serana will give you a spell that allows you to summon her from just about anywhere! Previously they were able to, and Serana turned hostile as a result. - Tweaked quest priority for the different NPC scenes, as previously having them all be at the same priority was causing problems with alias filling. - New trading dialogue. Seeing that the implementation has changed, this quest record serves no purpose. - Second Half of Companions Quest Commentary (starting from after "The Silver Hand"). Whenever you mount your own horse, she will mount hers in turn. However, if that isn't possible and you want to continue using a save where you've already been, do this workaround: 1. Serana's Epic Dungeon Dive! Frankly it'll take too much effort and also cause compatibility issues if I edit that quest for the sake of SDA's sleeping feature, so I've decided to add in this workaround for now. So now you can hear all of her fun lines. so that it can be asked right away without having to ask "Can I talk to you for a bit?" - (For the ESL Version) Moved forward armor keyword changes (already present in Crimson Blood ESL versions), updated the keywords, dropped the armor rating to the same as the original light armor file, Minor update with small fixes and optimizations, - Tweaked conditions on daily adventuring conversation to increase likehood of the prompt to appear, - Moved "Let's call it a day" dialogue to it's own consolidated branch, as it didn't really make sense for it to be with the more extensive conversations, - Some minor backend tweaks to help make future mod development easier, - Partial implementation of lockpicking commentary (disabled for now). Commentary on the Cyrodillic Brandy found in Fort Frostmouth (it's Serana's favorite drink). The horse will also follow/teleport to her when it has gotten too far, so no need to worry about horse catch-ups. - Cure Dialogue Rewrite + Expansion. Looking for help with serana dialogue addon mod - General Skyrim Install hundreds of mods with the click of a button. Fixed College of Winterhold and Dark Brotherhood blocking greets so they won't block you out of other dialogue with Serana until all of them have been exhausted. Bethesda meant only the player to attend the party, no one else. - The Markarth and Morthal conversations were mixed up. - Added Clean ver. Over 127 lines with extensive awareness on each quest. Travel out of Solstheim and go back to Skyrim. - Disabled two Laura Bailey combat lines that were already revoiced. - Removed the added music for the Trust conversation for now, as it was causing crashes for some Xbox users. - Added in teleportation to the Companions quest commentary. However, unlike Serana Spell Selector, I don't edit Serana's base NPC record! - Removed "LocTypeDwelling" from the outfit changing script. - Tweaked conditions in Winterhold radiant dialogue to only occur in the Winterhold city, and not the Winterhold hold. - Once Serana is married (unofficially) the player is added into a custom Serana married faction, which prevents the vanilla marriage proposal dialogue from occurring with other NPCs. Aligned and fuz'ed the proper voice files for each. - Removed SDA Friendship requirement for the College of Winterhold commentary. Tweaked some of Serana's forcegreet packages (mostly in Serana Romance), for her to run faster towards the player and for them to trigger and longer distances. The base narrative for the Thieves Guild remains unchanged, in addition to vanilla records not needing to be edited. - Optional patch for the Wintersun mod, so that it recognizes SDA's custom Serana marriage for Mara, Dibella, and Morwha's religious tenets. - Added optional DX Crimson Blood Armor patch. - Fixed some conditions in the SDA_SeranaRomance7 quest, so the conversation should fire off more reliably now if it wasn't already, - Dialogue priority for the "I love you, Serana" dialogue prompt was moved up in the topic list, - Added in a safeguard to ensure the Serana Alias for the radiant love quest was filled on quest start. - Fixed a possible issue for some users with the Companions commentary. - Initial patch release. If they are, then a global value is toggled which disables all Kerstyn VA dialogue, keeping Laura Bailey's voice instead. I mean, why wouldn't Serana, a mage, have more to say about this place? Some good stuff- primarily the fact that you're now able to romance Serana. - Note: As for Serana moving in with the player to someplace once they get married, that's still on the drawing board and I'm still planning how I'll implement that, at least on a technical level, as it is a bit of a technical hurdle. Tweaked StoryManager conditions for Serana's main quest commentary- added more failsafes to ensure they start and run on time. Serana now comments on -The player carrying around a lot of junk, - Serana commentary after kissing the player (Serana Romance feature), - Commentary after waking up from sleep (Serana Romance feature), - Revoiced vanilla radiant conversations (Prophet, Seeking Disclosure, Touching the Sky), - Redone Serana and player werewolf conversation. So telling her to be quiet should now actually do that, and not make her talk more instead. - Added some missing scripts and flags that allowed the SDA Injured Commentary to be reset, having it function as a radiant commentary feature, as originally intended, - Added more Alternate Voice flags to existing dialogue, - Fixed some staticy sounds with existing dialogue lines, - Removed more redundant records from earlier versions of the mod, - Improvements to quest commentary fragment scripts, - Serana radiant drink sessions functionality. Spouse Merchant ability and daily gold. (PC only, due to how detecting player dialogue status is an SKSE function), - Serana should get irritated less often now when you bump into her while sneaking. - Fixed Serana saying "Lani" for the "Jon" Name. Kindred Judgment+Touching the Sky Revoice. A patch for the Relationship Dialogue Overhaul mod; this patch prevents dialogue overlap in a lot of Serana's radiant dialogue added by RDO, to ensure a consistent VA experience with Serana's radiant lines. The Romance Update is here! - Partial implementation of killmove commentary, - Tweaked conditions on humming idles not to occur while the player is sneaking, or dungeon-delving. - Added in delays for radiant love greets/dialogue/commentary. Go to Whiterun to start :) Upon completing the quest, players get a sweet reward, which should be quite useful in gameplay! The player isn't her thrall or blood cow. (However, due to how wonky vanilla radiant pathfinding is, I suggest you save before doing this; if Serana's AI messes up, you can reload the save and try again, or just pick a different option). Edits out some of the dialogue Serana Dialogue Edit adds, as to not thematically conflict with the additions my mod makes to similar dialogue branches (currently Hellos and Combat Idles). - Added in another condition to the Alternate Voice switching script- turns out I forgot Chasing Echoes also took place in the Soul Cairn, not just Castle Vokihar, - Fixed radiant love dialogue not appearing for some, - Added in some more failsafes to ensure Companions commentary runs more smoothly, - Fixed Serana not being able to train you in Speechcraft, - Moved all Serana's goodbye lines into one consolidated branch under a new data quest entry. - Finally fixed BSA file compression issues with two voice files, which in turn were causing issues with the spell disable/enable feature. - I forgot to include some lines (particularly in the "Being a vampire" vanilla conversation) as part of Kerstyn's revoice script. - Reverted consistency tweak for Serana's sneezing so that it occurs whether or not she's a vampire. Fixes to a lot of commentaries for the College of Winterhold and Dark Brotherhood not playing. This quest can be triggered after the Bannered Mare Date and the subsequent friendship conversation. // Serana Dialogue Add-On Video unavailable Even vampires need some shut-eye every now and then. - Added missing voice lines for final romance quest. - Completely redid revoice implementation. An expansion of Serana's dialogue and NPC features to make her a more immersive follower. A quest marker will be provided for where to go. || The SDA and RDO patches have been overhauled to reflect this too. If Serana wasn't talking with NPCs such as Ysolda, Carlotta, Lisette, etc she should be now! - Radiant commentary on Ancient Technology quest. Over 160+ new lines! Some of these are scripted, as to add to and grow Serana's character development in relation to to other characters, but some of them are radiant (which means the conversations are rather inconsequential and can randomly occur). - Fixed some problems with the bed script which caused problems with Serana finding available beds in some inns (notably Old Hroldan Inn and the Winking Skeever). - New wait dialogue. Re-added some cut content back to the Trust conversation. Addition of 'follow distance' config feature (disabled for now, as lines have not yet been voiced. The revoice will be done in reverse order- with the final revoice parts being the first Dawnguard quests. This is only available after the Dawnguard questline, should the romance route have been pursued with the vampire princess. - Serana now has some flavorful comments on Haelga's room in her Bunkhouse! Best Serana Mods For Skyrim (All Free) - FandomSpot - Added Serana's brief commentary on Skyrim's factions. A lot of the underlying code has been overhauled, so I don't recommend you install this particular update on an existing save. This DOES NOT do anything like dismiss her. Improved pacing and tone of the "Trust" conversation by cutting unnecessary lines that made the conversation a bit melodramatic. - Modified Romance10 script fragment (previously modified by this script) to reflect changes made in the main mod (adding Serana to the married faction), version 1.8.2. - Backend improvements with WhatsOnYourMind dialogue. When both FG and OStim are installed, OStim takes precedence. - Commentary tweaks for Raven Rock mine quest, so more players would get to hear Serana's commentary. Should now help prevent Serana talking to her from too far. Serana Dialog Add-On Check Out This Mod Serana is already one of the more life-like NPCs in Skyrim. Child interactions have been delayed and are currently on the backburner due to the sheer amount of content in this update already. - Fixed some conditions for Night To Remember quest commentary, - Reduced distance requirement for a lot of NPC banter. (Thanks to ws and po3 over at the r/SkyrimMods Discord for helping with the fix! This has since been fixed. - The FG/OStim check is now made on each player game load, making SDA now able to detect if either of these animation frameworks were installed on an existing SDA save. Fully voiced from parts of her existing dialogue. IMPORTANT NOTE: For the Diplomatic Immunity quest, Serana is supposed to be force-dismissed after the last dialogue line. - Sofia Banter (Built-into the mod, without requiring the Sofia mod as a Masterfile). - Removed GetDistance requirement from radiant lovemaking dialogue. But you can take it to the next level with this dialogue add-on. Serana Dialogue Add-On - Nexus Mods :: Skyrim Special Edition You must first get permission from me before you can modify, use, or alter my files for public use. - Fixed conditions for Skuldafn commentary, - Sofia should no longer speak to Serana while she is unconscious in the Whiterun stables (this, although rare, sometimes happened in my own testing), - Serana and Jarl Balgruuf should no longer talk to each other while each of them are in separate dialogue scenes, - Previous messageboxes that set up the "Trust" conversation were removed, as they detracted from the role-play experience. For the Dark Brotherhood, Serana will also comment if you chose to destroy them. Old Stone Walls was re-recorded in both an acapella and acoustic version. conversations; as well as in location commentary, role-play dialogue, race commentary, and Serana Romance Quest. Additionally, Serana Dialogue Add-On will not be compatible with mods that change "DLC1NPCMonitoringPlayerScript and DLC1_NPCMentalModelScript". A new save is required for this update. Changed Solstheim Location commentary and Serana Blackreach stuff to be triggered through Story Manager, Merged Breakup Handler, Bolstering The Ranks, Auriel's Bow records with SDA's Main Dialogue records, freeing up quest data space and making the mod's internals overall more streamlined, Enabled more Papyrus debug logging to help users who may be having problems with various features, Some under the hood tweaks for SDA Follower Banter, Improvements to script performance for College of Winterhold, Dark Brotherhood, and Companions commentaries, Changed Serana Silent Teleport script so she would be teleported nearer to the player. 2. She is the Serana in Laura Bailey's absence. These new lines are also faction-aware, so Serana will have different responses based on whether or not you're part of a particular group in Skyrim. Page 1 of 2 - About Serana Dialogue Add-on Mod - posted in Skyrim Special Edition Discussion: Hey so i have a quick question for you whos played with this fantastic mod. - Improved other dialogue conditions for Companions quest commentary. The script fires off when you've talked to her again right after your second rendezvous (Prophet Quest), - Added SDA_Friendship condition to Serana radiant hobbies dialogue as well as radiant humming, - Reduced probability of sneezes and yawns. Without spoiling anything (as this specific Companions commentary has key story beats for Serana's character) Serana needs to be dismissable, and she isn't during any of these Dawnguard DLC quests. Also, the Snuggly Serana mod is now rendered obsolete and incompatible with the release of the Campfire patch). - Fixed a bug with the "Determination" dialogue quest trigger. Partial Revoice Lines for more vanilla conversations, - Talking about Serana's father (DLC1NPCMentalModelKillingDad). You can also choose between two name options for it- "Phoenix" and "Nightshade" as decided from a Patreon poll. For now it's just about her dad but more topics to come for the next release. Big Update! - Added in some revoice lines for "Can I Talk to You For a bit?" - Expansion of recap commentary framework to cover vampirism and the Soul Cairn. This is to maximize compatibility and ensure the vanilla cure quest proceeds as usual. Fixes to some scripts for the Companions commentary. Same with the trading dialogue, there are now more responses when she is being asked to wait somewhere. - Changed debug notification of Flower Girls install to say Flower Girls SE, to properly represent the Special Edition version. Non-married, but boyfriend/girlfriend players can still experience future quests like Trust or the Bannered Mare date, just with minor tweaks and changes to dialogue to accomodate whether or not the players have chosen to marry Serana. This will allow the normal Vanilla Skyrim marriage options using the amulet of Mara. This will be enabled when 3.0 is released.). - A lot of backend improvements on how NPC banter quests are started. * Even with that considered, this mod will still continue to be developed and updated with a plethora of new content in the future. This is so you don't miss any commentary she has to say, when she wants to speak. - Reduced distance of Serana to Player package (used in several NPC banter scenes). Fixes to dialogue conditions for some Serana quest commentary, so that she won't suddenly exit dialogue with you for no reason Improved force greet distance for all quest commentaries- when Serana wants to have an active conversation with you, she should sit still less, and actively try to find you instead. Copyright 2023 Robin Scott. Content Update with new NPC conversations in Riverwood, as well as dialogue with the player! - More subtitle fixes, courtesy of GuerillaTech. - Redone Crimson Blood armor dialogue patch. - A whole lot more subtitle fixes. Added in failsafe to fill Serana's drinking buddies alias if it wasn't filled. Linked in missing voice lines for Serana's radiant location commentary on the College of Winterhold (via 'What do you think of this place?'). - Reduced randomness of gift-giving item pool. NOTE: Since Remiel has conversations with the vanilla Serana, I recommend you install the Remiel Banter Patch (via Patch Hub, or Xbox mod page) to prevent voice overlap. She will react positively to alcohol, flowers, and high value items- but negatively to the rest. - Tweaked conditions for "A Night to Remember" commentary to ensure the first commentary line fires off, - Tweaked conditions for some radiant romance lines to not occur if the player isn't in the mood for touchy-feely stuff, - Tweaked conditions for one of her scripted MQ commentaries to hopefully not occur while Delphine is speaking, - Tweaked dialogue fragment scripts in Serana's Forgotten Vale romance quest, so that her final dialogue lines would fire off properly, - Fixed conditions Serana's quest commentary for Discerning the Transmundane to only occur while that quest is running, - Added in missing voice greets from the previous Radiant Update, - Added in dialogue improvements to the SDA_SeranaRomance4 conversation. - The game now notifies the player (through a small message at the top left of the screen) whenever Serana wants to talk to the player (for quest commentaries mainly). She chooses to stick around, and her ending reaction to you has been toned down a bit. - Added quest commentary for Arvak and Jiub quests, - Added radiant quest dialogue for Volkihar side, - Added a radiant conversation with Serana after she's been injured in a fight and her health is below a certain percentage. - Revoice of some remaining combat grunts/final radiant dialogue. This patch was made to ensure players who followed those deities via the Wintersun mod could still accrue favor with them , while being "married" to Serana. Anyone who wants to disable and toggle Serana's raise zombie spells will need to download this new patch, and if they use Serana replacers, make their own patches via xEdit. At that point, she's supposed to be force-dismissed from you, but I haven't gotten that to work yet. You do not need to romance Serana for this. This should help reduce Laura Bailey and Kerstyn voice overlap, at least for the radiant stuff. - The "strange sensation" message shouldn't appear twice now. Disabled for now until scene framework is fully put together. Even vampires get tired. This happens later in the Dawnguard questline so it's good for roleplay. A patch will be uploaded to the SDA Patch Hub to re-enable this dialogue for those who want this gameplay feature back. (you can find the list on my website) All of these names are applicable for hello and goodbye greets, some of them have love greets! - For this new "Trust" conversation, to set up it's context properly and avoid melodrama, multiple messageboxes have been added to each of the Serana Romance conversations. - Full implementation of lockpick dialogue (requires SKSE, but who doesn't have it these days?). I originally kept her sneezing (even as a vampire) to help her more relatable and "human" but now it just doesn't make much sense. This was done since a lot of players go there early in Dawnguard - where the relationship mechanic (and its succeeding dialogue) may not have been unlocked yet. Serana offers to be the player's friend, to which they can either quickly shun or accept Serana's moves. - These are technically mini-quests, but they aren't marked on your journal or anything. - Added AlternateVoice flags to dialogue which was previously missing it. That new bug has now hopefully been fixed. - Disabled radiant lovemaking from occurring during Kindred Judgment. - The RP conversations (from v1.7 onwards) were restructured as to not initially overwhelm the player dialogue choice list. - Removed an unecessary voice file from the archive which didn't play in-game, - Serana now faces NPCs while talking to them (was previously just headtracking). - Removed temporary sound processing left from the CK. With this installed, you'll be exposed to her entire dialogue pool (again, all lines voiced by Laura Bailey). No more square font issue with a lot of lines. Added in dialogue options to affirm Serana's vampirism, and also completely rewrote the end of the quest (if Serana were to be cured). Copyright 2023 Black Tree Gaming Ltd. All rights reserved. Serana confesses her true feelings to the Dragonborn after the defeating Her Father Harkon in the final Dawnguard quest.Mods Installed - 365SDA MOD - 3.3.2 V. If she and the player are not in a private location, the player can lead her to one (where the smoochey-smooch will happen). These are location-aware and can only be accessed when Serana and the player are in said locations, through the "Can I talk to you for a bit?" - Implementation of another Dawnguard NPC interaction scene. - Alias filling improvements for all NPC Banter, - Added another cooldown to the main Injured Dialogue quest record, so it should occur less frequently, - Added more safeguards to ensure Serana's NPC Banter didn't overlap with other scenes involving the same NPC, - Reduced distance requirement for Sorine and Gunmar banter, - Added flags for Serana's existing College of Winterhold radiant dialogue to not occur during serious moments in the Winterhold questline, - Drinking Buddies dialogue will no longer mistakenly appear when directing Serana to use a bed, via the favor menu, - Fixed radiant love conversation dialogue not appearing (requires a new save, or a save that was made before Serana's confession). - Thanks to the efforts of keypuncher, one record was changed which allowed my patch to work with both regular and standalone color versions of the Lustmord Armor on SSE. Instead of appearing all at once, new dialogues would only appear after a previous one was completed. Merri was able to record her lines :), Stopped Serana's Kodlak conversation from firing off at wrong times, Added more conditions to Story Manager triggers for quest commentaries. The elegant, powerful, and open-source mod manager, Download and manage all your collections within Vortex, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. ), - Serana should no longer radiant greet you while you are sneaking, - Tweaked some dialogue flags for radiant lines, disabling "Say Once" so they could be said more often, - Serana will no longer yawn or sneeze while sneaking, - Added condition checks to some dialogue to fix some consistency issues, - Increased dialogue priority for some Serana Romance Quest starting topics, - Added condition checks to role-play and other dialogue to not occur while sneaking, - Role-play dialogue (excluding What's On Your Mind) will no longer be available while dungeon-delving, - Removed old, redundant records from the early MQ implementations; no longer needed as they've been overwritten by the new MQ content, - Retroactively added some new features to the mod (disabled for now) for future updates, - Regenerated lip files for some voice lines where Serana's mouth didn't move, but the voice audio played, - Corrected Heightspace Data to be compatible with Unofficial Skyrim Patches changes, - Removed unnecessary voice files that weren't used by the mod.